
TEKNACK’25 IDEATION MEET
On 1st of November 2024, ACM DBIT organized an Ideation Meet to advance game development ideas among student teams. The session aimed to encourage innovation and provide expert feedback on concept viability, with a strong emphasis on incorporating gamification. The meet was structured into two batches, each presenting their ideas to distinct panels of reviewers.
The ideation meet was conducted in two batches to accommodate the large number of participating teams, which ranged from Team 1 to Team 44.
Batch 1: Teams 1 to 21 presented in the morning session, starting at 11:00 AM.
Batch 2: Teams 22 to 44 presented in the afternoon session, starting at 1:30 PM.
Each team prepared three unique game concepts and one gamification idea to showcase before the panel. Additionally, teams were encouraged to focus gamification elements, aiming to increase engagement and player experience.
The panels, each composed of distinguished members with expertise in game design and technical innovation, provided valuable feedback and recommendations on the feasibility, creativity, and potential impact of each presented idea.
Panel 1 (Morning Session): Included Nathan Pimenta, Sahil Singh, Suyash Kadam, Figo Fernandes, and Andre Fernandes.
Panel 2 (Afternoon Session): Included Jowin Paulose, Yashas Khot, Jess John, Isteqali Khan, and Siddarth Gosavi.
After each presentation, panel members gave insights on how to refine the concepts, identifying strengths and suggesting improvements. They discussed which ideas seemed most promising and offered guidance on technical and creative aspects to consider in the development phase.
A significant part of the session involved teams presenting their gamification strategies. The panel reviewed these ideas, providing constructive criticism and sharing innovative ways to enhance player engagement through gamification. This aspect of the meet underscored the focus on practical applications of game mechanics to foster an engaging user experience.
The ideation meet concluded at 5:40 PM, marking a productive day filled with creative discussions and expert feedback. Participants left with clear insights and actionable guidance to refine their game concepts, enhancing both their technical and creative approaches to game development.
The ACM DBIT Ideation Meet served as an invaluable opportunity for participants to gain practical advice from experts, setting a strong foundation for the next stages of game design and development.